Audio Designer

Please make sure to browse the whole list including articles, videos and slides.

Books
Must read
Game Design Workshop (2nd edition), Tracy Fullerton
This book will be used as a general reference throughout the DADIU semester
http://www.amazon.com/Game-Design-Workshop-Second-Edition/dp/0240809742/ref=dp_ob_title_bk

Highly recommended
The Art of Game Design, Book of Lenses, Jesse Schell
http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ref=pd_sim_b_1

Theory of Fun, Raph Koster
http://www.amazon.com/A-Theory-Fun-Game-Design/dp/1932111972/ref=pd_sim_b_4
(very short version: http://www.raphkoster.com/gaming/atof/theoryoffun.pdf)

Understanding Comics, Scott McCloud
http://scottmccloud.com/2-print/1-uc/index.html

Recommended
Challenges for Game Designers, Brenda Brathwaite, Ian Schreiber
http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X/ref=pd_sim_b_2

Supplementary
Game Feel, Steve Swink
http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281
http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php

 

Articles
Must read
How to prototype a game in under 7 days, Kyle Gabler et al
http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php

All: Must play Tower of Goo Unlimited: http://www.fun-motion.com/files/TowerOfGooUnlimited.exe

Content creation for 3D game with Maya and Unity 3D
http://www.cescg.org/CESCG-2011/papers/VUT-Labschuetz-Matthias.pdf

Audio Design in Limbo, Martin Stig Andersen
http://designingsound.org/2011/08/limbo-exclusive-interview-with-martin-stig-andersen/
http://twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Missing%20Presentations/Andersen_Martin_Stig_Audio_Design_and.pdf

AAA-Lite Audio […], Brad Meyer
http://www.gamasutra.com/view/feature/134761/aaalite_audio_design_challenges_.php

Highly recommended
Game Artist: The Three Cardinal Rules, Keith Self-Ballard
http://www.gamasutra.com/view/feature/132352/game_artists_the_three_cardinal_.php

I have no words & I must design, Greg Costikyan
http://www.costik.com/nowords.html

All the world’s a game, Economist
http://www.economist.com/node/21541164

Recommended
MDA (Mechanics, Dynamics, Aesthetics) Framework, LeBlanc et al.
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf
http://algorithmancy.8kindsoffun.com/MDAnwu.ppt
http://algorithmancy.8kindsoffun.com/.%20GDC2007/index.html#sf3k

Simplification, Ernest Adams
http://www.gamasutra.com/view/feature/131763/the_designers_notebook_.php

Lessons From The Trenches, Henrik Markirian
http://www.gamasutra.com/view/feature/134853/lessons_from_the_trenches.php

10 Tips: The Creation and Integration of Audio, Tristan Donovan
http://www.gamasutra.com/view/feature/171142/10_tips_the_creation_and_.php
Effective Art Directors: Gaming’s Something Something, Ben Cammarano
http://www.gamasutra.com/view/feature/132250/effective_art_directors_gamings_.php

The Design of Free To Play Games, Pascal Luban
http://www.gamasutra.com/view/feature/134920/the_design_of_freetoplay_games_.php

A Model of Player Motivation, Nick Yee
http://www.nickyee.com/daedalus/archives/001298.php?page=1
http://www.mud.co.uk/richard/hcds.htm

What every Game Develop Needs to know about Story, John Sutherland
http://www.gamasutra.com/view/feature/130770/what_every_game_developer_needs_to_.php

Supplementary
Scrum and Kanban, Clinton Keith
http://www.clintonkeith.com/resources/Beyond%20Scrum_%20Lean%20and%20Kanban%20for%20Game%20Developers.pdf

Top10 pitfalls for using Scrum in video game develpment, Paul Miller
http://www.gamasutra.com/view/feature/132121/top_10_pitfalls_using_scrum_.php

Defining The Physical Dimension of a Game Setting, Ernest Adams
http://www.gamasutra.com/view/feature/131273/the_designers_notebook_defining_.php

Reward Systems (book excerpt, Level Design)
http://www.gamasutra.com/view/feature/134246/reward_systems_an_excerpt_from_.php?page=1

The Code/Art Divide: How Technical Artists Bridge the Gap
http://www.gamasutra.com/view/feature/130074/the_codeart_divide_how_technical_.php

An Automated Pipeline for Generating Run-Time Rigs, Adam Mechtley
http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/

Producer and Designer Game Glossary
http://www.alanemrich.com/Class/Class_GPM_glossary.htm
http://www.alanemrich.com/Class/Class_PGD_glossary.htm

Conducting In-house Play Testing, Jeanne Collins
http://www.gamasutra.com/view/feature/3211/conducting_inhouse_play_testing.php

Principles of Game Monetization
http://blog.betable.com/the-principles-of-game-monetization/#more-322

Game Glossary
http://www.whatgamesare.com/glossary.html

Collaborative Game Editing, Mick West
http://www.gamasutra.com/view/feature/132383/collaborative_game_editing.php

Consoles aren’t dying, they are adjusting, Tim Merel
http://gamasutra.com/view/news/171664/Opinion_Consoles_arent_dying_theyre_adjusting.php

Up and Down the Ladder of Abstraction, Bret Victor
http://worrydream.com/LadderOfAbstraction/

 

Videos
Unity Tutorials
http://unity3d.com/support/documentation/video/
http://www.unity3dstudent.com/
http://www.unitymagic.com/shop/en/unity-tutorials/
http://www.design3.com/training-center/engines-sdks/unity/
http://www.digitaltutors.com/training/unity-tutorials

Must watch
Add ‘Juice’ to your game
http://prototyprally.com/juice-it-or-loose-it/
http://grapefrukt.com/f/games/juicy-breakout/
https://github.com/grapefrukt/juicy-breakout

Recommended
Midcore Gaming
http://casualconnect.org/lectures/business/mid-core-gaming-sizing-and-profiling-the-opportunity-peter-warman/

Hacks for Game Monetization, Roger Dickey (Zynga, Mafia Wars)
http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/

The Four Keys to Fun Game Design and Engagement, Nicole Lazzaro
http://www.design3.com/industry-insight/ucsc-games-and-playable-media/item/2541-nicole-lazzaro-presentation-the-4-keys-to-fun-game-design-and-engagement

Supplementary
Warren Spector, lectures/interviews (13 videos, 2hrs+ each !)
Stories from the video game industry
http://www.youtube.com/playlist?list=PLC4AF467F9391D767&feature=plcp

Unite 10: Character Animation Workflow in Unity
http://video.unity3d.com/video/947396/unite-10-character-animation

 

Slideshow
Supplementary
User Interface design, Johan Ronsse
http://www.slideshare.net/Wolfr/design-for-developersonlineversionlong

New Horizonts for Game Design, Aki Järvinen
http://www.google.dk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFMQFjAA&url=http%3A%2F%2Fwww.dfi.dk%2FBranche_og_stoette%2FMEDIA-Desk%2F~%2Fmedia%2FSektioner%2FMedia%2520Desk%2FPDF%2FJarvinen_NewHorizonsofGameDesign_PlayAll.ashx&ei=F1LHT67TF4jRsgalp4SHDw&usg=AFQjCNGPEP86rE6uNBshw-qCJ9GttjPbrQ

Virtual Goods Sales as a Business Model, Juho Hamari
http://www.slideshare.net/JuhoHamari/how-to-plan-a-virtual-goods-sales-business-model-5138565

Concept Art Guide for Games Industry, Alexandru Negoita
https://www.box.com/shared/7fgx8ze8au