CG Artist
Please make sure to browse the whole list including articles, videos and slides.
Books
Must read
Game Design Workshop (2nd edition), Tracy Fullerton
This book will be used as a general reference throughout the DADIU semester
http://www.amazon.com/Game-Design-Workshop-Second-Edition/dp/0240809742/ref=dp_ob_title_bk
Highly recommended
The Art of Game Design, Book of Lenses, Jesse Schell
http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ref=pd_sim_b_1
Theory of Fun, Raph Koster
http://www.amazon.com/A-Theory-Fun-Game-Design/dp/1932111972/ref=pd_sim_b_4
(very short version: http://www.raphkoster.com/gaming/atof/theoryoffun.pdf)
Understanding Comics, Scott McCloud
http://scottmccloud.com/2-print/1-uc/index.html
Recommended
Challenges for Game Designers, Brenda Brathwaite, Ian Schreiber
http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X/ref=pd_sim_b_2
Supplementary
Game Feel, Steve Swink
http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281
http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php
Articles
Must read
How to prototype a game in under 7 days, Kyle Gabler et al
http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php
All: Must play Tower of Goo Unlimited: http://www.fun-motion.com/files/TowerOfGooUnlimited.exe
Game Artist: The Three Cardinal Rules, Keith Self-Ballard
http://www.gamasutra.com/view/feature/132352/game_artists_the_three_cardinal_.php
Content creation for 3D game with Maya and Unity 3D
http://www.cescg.org/CESCG-2011/papers/VUT-Labschuetz-Matthias.pdf
The Code/Art Divide: How Technical Artists Bridge the Gap
http://www.gamasutra.com/view/feature/130074/the_codeart_divide_how_technical_.php
Highly recommended
I have no words & I must design, Greg Costikyan
http://www.costik.com/nowords.html
Defining The Physical Dimension of a Game Setting, Ernest Adams
http://www.gamasutra.com/view/feature/131273/the_designers_notebook_defining_.php
All the world’s a game, Economist
http://www.economist.com/node/21541164
Effective Art Directors: Gaming’s Something Something, Ben Cammarano
http://www.gamasutra.com/view/feature/132250/effective_art_directors_gamings_.php
Recommended
MDA (Mechanics, Dynamics, Aesthetics) Framework, LeBlanc et al.
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf
http://algorithmancy.8kindsoffun.com/MDAnwu.ppt
http://algorithmancy.8kindsoffun.com/.%20GDC2007/index.html#sf3k
Simplification, Ernest Adams
http://www.gamasutra.com/view/feature/131763/the_designers_notebook_.php
Lessons From The Trenches, Henrik Markirian
http://www.gamasutra.com/view/feature/134853/lessons_from_the_trenches.php
10 Tips: The Creation and Integration of Audio, Tristan Donovan
http://www.gamasutra.com/view/feature/171142/10_tips_the_creation_and_.php
The Design of Free To Play Games, Pascal Luban
http://www.gamasutra.com/view/feature/134920/the_design_of_freetoplay_games_.php
Reward Systems (book excerpt, Level Design)
http://www.gamasutra.com/view/feature/134246/reward_systems_an_excerpt_from_.php?page=1
A Model of Player Motivation, Nick Yee
http://www.nickyee.com/daedalus/archives/001298.php?page=1
http://www.mud.co.uk/richard/hcds.htm
An Automated Pipeline for Generating Run-Time Rigs, Adam Mechtley
http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/
What every Game Develop Needs to know about Story, John Sutherland
http://www.gamasutra.com/view/feature/130770/what_every_game_developer_needs_to_.php
Supplementary
Scrum and Kanban, Clinton Keith
http://www.clintonkeith.com/resources/Beyond%20Scrum_%20Lean%20and%20Kanban%20for%20Game%20Developers.pdf
Top10 pitfalls for using Scrum in video game develpment, Paul Miller
http://www.gamasutra.com/view/feature/132121/top_10_pitfalls_using_scrum_.php
Producer and Designer Game Glossary
http://www.alanemrich.com/Class/Class_GPM_glossary.htm
http://www.alanemrich.com/Class/Class_PGD_glossary.htm
Conducting In-house Play Testing, Jeanne Collins
http://www.gamasutra.com/view/feature/3211/conducting_inhouse_play_testing.php
Principles of Game Monetization
http://blog.betable.com/the-principles-of-game-monetization/#more-322
Audio Design in Limbo, Martin Stig Andersen
http://designingsound.org/2011/08/limbo-exclusive-interview-with-martin-stig-andersen/
http://twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Missing%20Presentations/Andersen_Martin_Stig_Audio_Design_and.pdf
Game Glossary
http://www.whatgamesare.com/glossary.html
Collaborative Game Editing, Mick West
http://www.gamasutra.com/view/feature/132383/collaborative_game_editing.php
AAA-Lite Audio […], Brad Meyer
http://www.gamasutra.com/view/feature/134761/aaalite_audio_design_challenges_.php
Consoles aren’t dying, they are adjusting, Tim Merel
http://gamasutra.com/view/news/171664/Opinion_Consoles_arent_dying_theyre_adjusting.php
Up and Down the Ladder of Abstraction, Bret Victor
http://worrydream.com/LadderOfAbstraction/
Videos
Unity Tutorials
http://unity3d.com/support/documentation/video/
http://www.unity3dstudent.com/
http://www.unitymagic.com/shop/en/unity-tutorials/
http://www.design3.com/training-center/engines-sdks/unity/
http://www.digitaltutors.com/training/unity-tutorials
Must watch
Add ‘Juice’ to your game
http://prototyprally.com/juice-it-or-loose-it/
http://grapefrukt.com/f/games/juicy-breakout/
https://github.com/grapefrukt/juicy-breakout
Highly recommended
Unite 10: Character Animation Workflow in Unity
http://video.unity3d.com/video/947396/unite-10-character-animation
Recommended
Midcore Gaming
http://casualconnect.org/lectures/business/mid-core-gaming-sizing-and-profiling-the-opportunity-peter-warman/
Hacks for Game Monetization, Roger Dickey (Zynga, Mafia Wars)
http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/
The Four Keys to Fun Game Design and Engagement, Nicole Lazzaro
http://www.design3.com/industry-insight/ucsc-games-and-playable-media/item/2541-nicole-lazzaro-presentation-the-4-keys-to-fun-game-design-and-engagement
Supplementary
Warren Spector, lectures/interviews (13 videos, 2hrs+ each !)
Stories from the video game industry
http://www.youtube.com/playlist?list=PLC4AF467F9391D767&feature=plcp
Slideshow
Must read
Concept Art Guide for Games Industry, Alexandru Negoita
https://www.box.com/shared/7fgx8ze8au
Supplementary
User Interface design, Johan Ronsse
http://www.slideshare.net/Wolfr/design-for-developersonlineversionlong
New Horizonts for Game Design, Aki Järvinen
http://www.google.dk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFMQFjAA&url=http%3A%2F%2Fwww.dfi.dk%2FBranche_og_stoette%2FMEDIA-Desk%2F~%2Fmedia%2FSektioner%2FMedia%2520Desk%2FPDF%2FJarvinen_NewHorizonsofGameDesign_PlayAll.ashx&ei=F1LHT67TF4jRsgalp4SHDw&usg=AFQjCNGPEP86rE6uNBshw-qCJ9GttjPbrQ
Virtual Goods Sales as a Business Model, Juho Hamari
http://www.slideshare.net/JuhoHamari/how-to-plan-a-virtual-goods-sales-business-model-5138565