Level Designer

Please make sure to browse the whole list including articles, videos and slides.

Books
Must read
Game Design Workshop (2nd edition), Tracy Fullerton
This book will be used as a general reference throughout the DADIU semester
http://www.amazon.com/Game-Design-Workshop-Second-Edition/dp/0240809742/ref=dp_ob_title_bk

Highly recommended
The Art of Game Design, Book of Lenses, Jesse Schell
http://www.amazon.com/The-Art-Game-Design-lenses/dp/0123694965/ref=pd_sim_b_1

Theory of Fun, Raph Koster
http://www.amazon.com/A-Theory-Fun-Game-Design/dp/1932111972/ref=pd_sim_b_4
(very short version: http://www.raphkoster.com/gaming/atof/theoryoffun.pdf)

Understanding Comics, Scott McCloud
http://scottmccloud.com/2-print/1-uc/index.html

Challenges for Game Designers, Brenda Brathwaite, Ian Schreiber
http://www.amazon.com/Challenges-Game-Designers-Brenda-Brathwaite/dp/158450580X/ref=pd_sim_b_2

Game Feel, Steve Swink
http://www.amazon.com/Game-Feel-Designers-Sensation-Kaufmann/dp/0123743281
http://www.gamasutra.com/view/feature/2322/game_feel_the_secret_ingredient.php

 

Articles
Must read
How to prototype a game in under 7 days, Kyle Gabler et al
http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php

All: Must play Tower of Goo Unlimited: http://www.fun-motion.com/files/TowerOfGooUnlimited.exe

Content creation for 3D game with Maya and Unity 3D
http://www.cescg.org/CESCG-2011/papers/VUT-Labschuetz-Matthias.pdf

MDA (Mechanics, Dynamics, Aesthetics) Framework, LeBlanc et al.
http://www.cs.northwestern.edu/~hunicke/pubs/MDA.pdf
http://algorithmancy.8kindsoffun.com/MDAnwu.ppt
http://algorithmancy.8kindsoffun.com/.%20GDC2007/index.html#sf3k

Simplification, Ernest Adams
http://www.gamasutra.com/view/feature/131763/the_designers_notebook_.php

Principles of Game Monetization
http://blog.betable.com/the-principles-of-game-monetization/#more-322

10 Tips: The Creation and Integration of Audio, Tristan Donovan
http://www.gamasutra.com/view/feature/171142/10_tips_the_creation_and_.php

Highly recommended
Game Artist: The Three Cardinal Rules, Keith Self-Ballard
http://www.gamasutra.com/view/feature/132352/game_artists_the_three_cardinal_.php

Reward Systems (book excerpt, Level Design)
http://www.gamasutra.com/view/feature/134246/reward_systems_an_excerpt_from_.php?page=1

I have no words & I must design, Greg Costikyan
http://www.costik.com/nowords.html

Defining The Physical Dimension of a Game Setting, Ernest Adams
http://www.gamasutra.com/view/feature/131273/the_designers_notebook_defining_.php

Up and Down the Ladder of Abstraction, Bret Victor
http://worrydream.com/LadderOfAbstraction/

All the world’s a game, Economist
http://www.economist.com/node/21541164

Effective Art Directors: Gaming’s Something Something, Ben Cammarano
http://www.gamasutra.com/view/feature/132250/effective_art_directors_gamings_.php

Recommended
Lessons From The Trenches, Henrik Markirian
http://www.gamasutra.com/view/feature/134853/lessons_from_the_trenches.php

The Design of Free To Play Games, Pascal Luban
http://www.gamasutra.com/view/feature/134920/the_design_of_freetoplay_games_.php

A Model of Player Motivation, Nick Yee
http://www.nickyee.com/daedalus/archives/001298.php?page=1
http://www.mud.co.uk/richard/hcds.htm

What every Game Develop Needs to know about Story, John Sutherland
http://www.gamasutra.com/view/feature/130770/what_every_game_developer_needs_to_.php

Supplementary
Scrum and Kanban, Clinton Keith
http://www.clintonkeith.com/resources/Beyond%20Scrum_%20Lean%20and%20Kanban%20for%20Game%20Developers.pdf

Top10 pitfalls for using Scrum in video game develpment, Paul Miller
http://www.gamasutra.com/view/feature/132121/top_10_pitfalls_using_scrum_.php

The Code/Art Divide: How Technical Artists Bridge the Gap
http://www.gamasutra.com/view/feature/130074/the_codeart_divide_how_technical_.php

Producer and Designer Game Glossary
http://www.alanemrich.com/Class/Class_GPM_glossary.htm
http://www.alanemrich.com/Class/Class_PGD_glossary.htm

An Automated Pipeline for Generating Run-Time Rigs, Adam Mechtley
http://adammechtley.com/2011/04/an-automated-pipeline-for-generating-run-time-rigs/

Conducting In-house Play Testing, Jeanne Collins
http://www.gamasutra.com/view/feature/3211/conducting_inhouse_play_testing.php

Audio Design in Limbo, Martin Stig Andersen
http://designingsound.org/2011/08/limbo-exclusive-interview-with-martin-stig-andersen/
http://twvideo01.ubm-us.net/o1/vault/gdc2012/slides/Missing%20Presentations/Andersen_Martin_Stig_Audio_Design_and.pdf

Game Glossary
http://www.whatgamesare.com/glossary.html

Collaborative Game Editing, Mick West
http://www.gamasutra.com/view/feature/132383/collaborative_game_editing.php

AAA-Lite Audio […], Brad Meyer
http://www.gamasutra.com/view/feature/134761/aaalite_audio_design_challenges_.php

Consoles aren’t dying, they are adjusting, Tim Merel
http://gamasutra.com/view/news/171664/Opinion_Consoles_arent_dying_theyre_adjusting.php

 

Videos
Unity Tutorials
http://unity3d.com/support/documentation/video/
http://www.unity3dstudent.com/
http://www.unitymagic.com/shop/en/unity-tutorials/
http://www.design3.com/training-center/engines-sdks/unity/
http://www.digitaltutors.com/training/unity-tutorials

Must watch
Add ‘Juice’ to your game
http://prototyprally.com/juice-it-or-loose-it/
http://grapefrukt.com/f/games/juicy-breakout/
https://github.com/grapefrukt/juicy-breakout
Programmers, Designers, Level Designers: Play the game

Midcore Gaming
http://casualconnect.org/lectures/business/mid-core-gaming-sizing-and-profiling-the-opportunity-peter-warman/

Highly recommended
The Four Keys to Fun Game Design and Engagement, Nicole Lazzaro
http://www.design3.com/industry-insight/ucsc-games-and-playable-media/item/2541-nicole-lazzaro-presentation-the-4-keys-to-fun-game-design-and-engagement

Recommended
Hacks for Game Monetization, Roger Dickey (Zynga, Mafia Wars)
http://blog.betable.com/roger-dickeys-hacks-for-game-monetization/

Supplementary
Unite 10: Character Animation Workflow in Unity
http://video.unity3d.com/video/947396/unite-10-character-animation
Warren Spector, lectures/interviews (13 videos, 2hrs+ each !)
Stories from the video game industry
http://www.youtube.com/playlist?list=PLC4AF467F9391D767&feature=plcp

Slideshow
Highly recommended
User Interface design, Johan Ronsse
http://www.slideshare.net/Wolfr/design-for-developersonlineversionlong

New Horizonts for Game Design, Aki Järvinen
http://www.google.dk/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CFMQFjAA&url=http%3A%2F%2Fwww.dfi.dk%2FBranche_og_stoette%2FMEDIA-Desk%2F~%2Fmedia%2FSektioner%2FMedia%2520Desk%2FPDF%2FJarvinen_NewHorizonsofGameDesign_PlayAll.ashx&ei=F1LHT67TF4jRsgalp4SHDw&usg=AFQjCNGPEP86rE6uNBshw-qCJ9GttjPbrQ

Concept Art Guide for Games Industry, Alexandru Negoita
https://www.box.com/shared/7fgx8ze8au

Supplementary
Virtual Goods Sales as a Business Model, Juho Hamari
http://www.slideshare.net/JuhoHamari/how-to-plan-a-virtual-goods-sales-business-model-5138565