Wake up Clone



In hostile dystopian environment you wake up, naked and vulnerable. Your surroundings are filled with broken robots and dead naked humans. As you move forward one of the robots catches and modifies you. A robotic voice now contacts you. The voice coaxes you to go to the surface where nice things awaits.
To get to the surface the player needs to utilize the augmentations forced on by the machine. The augmentations makes the player capable of advanced movement.

Play Wake up Clone

The game is about:
- Getting from A to B
- Acquire abilities by overcomming obstacles
- Use new abilities to overcome next set of obstacles
- Concatenate and use abilities for challenging obstacles

Abilities:
- Improvement of vision (Flare shots, audiovisual guidance through metaphysical HUD)
- Improvement of movement (Jump higher/longer, attach to objects)
- Possibility for several other kinds of abilities

Credits:
Game Director: Kristian Nordentoft
Game Designer: Ole Risager Hansen
Art Director: Stefan Lindgren
Lead Programmer: Jeppe Thaarup
Programmers: Stine Back Larsen, Martin Bach Nielsen, Michael Madsen, Kenneth Sejrsgaard-Jacobsen, Reidar Beck, Huy Long Phan
CG Artists: Michel Baran, Peter Lønqvist Thomasen
Animators: Morten Lennert Sørensen, Sarah Mia Theil Nielsen
Audio Designer: Eske Gram Nørholm
Project Manager: Rolf Vidstid
Consultant: JaKob Svane Knudsen
Business Developer: Kristian Steffensen