The Crystal Universe is ending. Destructive energy is spawning chaos beings, who are seeking to destroy the once so peaceful place. In the very last moment before the final collapse, the greatest crystals use their residual energy to create an avatar. This new crystal must collect the remaining, invaluable energy crystals. With these energy crystals the last crystal structures can escape safely to another dimension.
In Crystal Crisis the player controls the character in an abstract universe. While collecting energy crystals the player must avoid the dangerous chaos beings. Stopping them from dissolving the remaining crystal structures is the last hope for saving the crystalline beings.
Game Designer: Thomas Flyvholm Pilgaard
Project Manager: Søren B. Andersen
Visual Designer: Peter Møller
Audio Designer: Rune Klausen
Lead Programmer: Michael Francker Christensen
Programmer: Andrei Diakonov
Lead Animator: Magnus Møller
Animator: Tonni Kristensen